
#define SSAO // Enables Screen Space Ambient Occlusion # Looks good if you are stuck on Object Dynamic Lighting #define PARALLAX_OCCLUSION // Enables Parallax Occlusion Mapping # Makes surfaces look bumpy and 3d at the cost of fps.

#define DEPTH_OF_FIELD // Enables Depth Of Field # Blurs objects in the distance Feature Enable/Disable: Comment a feature (Add the //) to disable, or uncomment (Remove the //) to enable. Note - You can enable features in the shaders for improved The best bit is that it is confirmed to improve performance, reduce stuttering and also reduce the amount of memory error related crashes. The problem is that it doesn't work very well and 'noprefetch' is used to fix this up. This has been known to correct problems with the pre-existing prefetching system that loads files to be used onto the RAM. It is common place amongst the STALKER community to use the launch Also make sure you aren't running something that is CPU intensive while you are playing STALKER.
#Shadow of chernobyl complete cpu free
If you are already hogging for performance it is time to cut threads and end a few processes to free up some RAM and CPU cycles. Personally I skip this step because I don't use anti-virus or fifty little programs and instant messengers that hang in the task bar. Yes, yes, we see this step in every performance guide. Assuming you have already toyed with a few of the ingame settings here are a few tips to help you get the peak performance out of the game. I used to use a NVIDIA 9600GT 512mb and I have played Shadow of Chernobyl and Call of Pripyat at almost maximum settings at a playable framerate. The developers made an excellent game so it is up to the community to improve the game performance. There are enough weapons in the game that can be upgraded, but there are a lot of improvement items, but not everything can be carried in your inventory - there is not enough space.Most people who play any of the STALKER games always complain about lag and unoptimisation. The graphics look amazing, and the mutants and NPCs - playable characters - behave almost like real people. The artificial intelligence and graphics engine of the game is based on the X-Ray Engine. The hero sees around a rainbow, "pink" world, but in reality - the Marked One has gone blind. The fourth is “to make the zone disappear”. The Marked One makes a plan for humanity to disappear and the world plunges into darkness.

Nuts fall from the roof and after that the roof falls on the player. The Soul of the Marked One goes to the Monolith. The game also has 5 endings to which the main character comes after using the Wishmaster. The plot is unleashed at this moment, and further, according to the player's action, it will become clear where the character will move - linear passage in Stalker is not the basis of the game. Then Sidorovich says that we must work out our salvation, and sends us to the shooter named - Nimble. The protagonist remembers neither the name, nor the origin, nor his goal, so the first playable character - the merchant Sidorovich - calls us Marked because of the tattoo on the face. The plot begins with the fact that we wake up in a bunker.

The game was developed based on the search for artifacts in dangerous places of radiation hazard, but the developers went further and made a full-fledged shooter. : Shadow of Chernobyl Is a first-person shooter with a unique combat system, bullet ballistics, item crafting, weapon upgrades, loot, mutants, side quests and factions that inhabit the area. The events of the game take place in an open world in the Exclusion Zone, about which so much was told in Tarkovsky's films.
